Roll for Initiative // Roll for Initiative (cont'd)
Adventures in the Forgotten Realms Minigames · Carta N.º 5
PRECIO · CONDICIÓN NM
Tratamiento
Esta versión existe en el catálogo, pero esta tienda no la vende.
Elige condición
Precio no disponible por ahora
Tenemos esta carta en stock, pero todavía no tiene un precio de venta publicado, así que aún no se puede agregar al carro.
Ganas +$10 en créditos con esta compra
Otras versiones
2 impresionesCard
2+ players | 1+ packs | 5 minutes | d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative! GET READY: Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first. LET'S PLAY: On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Historial de precio
- Mín
- Prom
- Máx
- Actual