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This spell costs X less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample 2G, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −6: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
When Elven Bow enters, you may pay 1. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip 3
Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
When Exhibition Magician enters, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token.
Flash Flying When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Enchant land When Find the Path enters, venture into the dungeon. Enchanted land has "T: Add two mana of any one color."
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. 2U: Untap Futurist Operative.
Choose target creature or planeswalker. You get EE, then you may pay any amount of E. Galvanic Discharge deals that much damage to that permanent.
When Geological Appraiser enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Vigilance At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.") 5: Draw a card and put a +1/+1 counter on Geology Enthusiast.
When Glamorous Outlaw enters, it deals 2 damage to each opponent and you gain 2 life. Scry 2. 1, Exile Glamorous Outlaw from your hand: Target land gains "T: Add U, B, or R" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
T: Create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Kicker 2G (You may pay an additional 2G as you cast this spell.) If Gnarlid Colony was kicked, it enters with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn.