High end
500 cartas
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As this enchantment enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When this enchantment is put into a graveyard from the battlefield, you lose the game.
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Other colorless creatures you control get +3/+2.
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
T: Add one mana of any color. 1, T: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Whenever this land becomes tapped, it deals 1 damage to you. T: Add one mana of any color.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it. At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Earthquake deals X damage to each creature without flying and each player.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay 4. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. T: Add CCC.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. T: Add CC.
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.