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If you would create a Clue, Food, or Treasure token, instead create one of each.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
T: Add C. 1U, T: Put target artifact card from your graveyard on top of your library.
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Target creature gains haste until end of turn. Draw a card.
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +2/+2.
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.