97652 resultados
First strike R, T: Attacking creatures gain first strike until end of turn.
T: Target creature gains haste until end of turn.
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Haste Whenever this creature deals damage to an opponent, flip it.
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
When this creature enters, add R.
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1R, T, Sacrifice an artifact or land: Draw a card.
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
When this creature enters, it deals 1 damage to any target.
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay 4RR. If you do, return this card from your graveyard to the battlefield.
Cohort — T, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
This land enters tapped. When this land enters, you gain 1 life. T: Add B or R.