97652 resultados
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
W, T: Tap target creature.
Vigilance 2R: Creatures you control get +1/+0 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling W (W, Discard this card: Draw a card.)
Cleric creatures have vigilance.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.)