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Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
When this creature dies, if you control a Vraska planeswalker, you gain life equal to this creature's power.
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. 2W: Another target Cleric gains lifelink until end of turn.
First strike When this creature enters, create a 1/1 white Soldier creature token.
Alliance — Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Flying Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
B, Sacrifice a creature: Destroy target nonblack creature.
Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get EE (two energy counters).