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Flying (This creature can't be blocked except by creatures with flying or reach.) W: This creature gets +0/+1 until end of turn.
Flying When this creature enters, return target land to its owner's hand.
Flying When this creature enters, you gain 2 life for each creature you control with flying.
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
Flying Embalm 6U (6U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost 2 more to cast.
Flying Morph 3W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.