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T: Add one mana of any color. 4, T: Each player who controls a permanent named Bonder's Ornament draws a card.
T: Add C. 3, T: Draw a card. Activate only if you control a creature with power 4 or greater.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
When this enchantment enters, draw a card. G: Creatures your opponents control lose hexproof and indestructible until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Whenever this creature attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, this creature assigns no combat damage this turn.