96943 resultados
T: Flip a coin. If you win the flip, destroy all nonland permanents.
If you would gain life, you gain twice that much life instead.
Flash Bestow 3GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Enchant creature Enchanted creature gets +3/-3.
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.
Draw four cards. Cycling 1 (1, Discard this card: Draw a card.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)