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This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard. When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
Pay 1 life: This creature gets +2/-1 until end of turn.
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Flying When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Flying
When this creature dies, you may pay 2. If you do, return another target creature card from your graveyard to your hand.
Defender (This creature can't attack.) 1B: Regenerate this creature.
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
2BB: Exile this card and target creature unless that creature's controller pays 2. Activate only if this card is in your graveyard.
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2, T, Sacrifice this artifact: You gain 3 life.
Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.