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When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flash When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
Put target artifact, creature, or enchantment on top of its owner's library.
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.