96943 resultados
1U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. 5GG: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Trample
Enchant creature When enchanted creature dies, you draw two cards.
When another creature you control dies, transform this creature.
Whenever a green creature dies, its controller discards a card.