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Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
2R/W: This creature gains double strike until end of turn.
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "2, T, Sacrifice this token: You gain 3 life.")
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Create a token that's a copy of target creature you control. Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, each opponent discards a card.
Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
Flying T: Target player loses 1 life.