74847 resultados
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
If four or more creatures are attacking, you may pay 1W rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Arrows of Justice deals 4 damage to target attacking or blocking creature.
As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Target creature can't be blocked this turn. Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying R: Artifact creatures you control get +1/+0 until end of turn. Unearth 3RR (3RR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Draw two cards. If you control no artifacts, discard a card.