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When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Put target artifact, creature, or enchantment on top of its owner's library.
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Trample Reinforce 2—1G (1G, Discard this card: Put two +1/+1 counters on target creature.) Scavenge 5GG (5GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creatures you control get +1/+0 until end of turn.
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
G, T: Target creature gains trample until end of turn. U, T: Target creature gains flying until end of turn.
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.