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Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. 1R, T, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Sacrifice another creature: This creature gets +2/+2 until end of turn.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Kicker 3 (You may pay an additional 3 as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
(T: Add B or R.) As this land enters, you may pay 2 life. If you don't, it enters tapped.