74847 resultados
Defender, haste T: Draw a card, then discard a card.
4R/P: Transform this creature. Activate only as a sorcery. (R/P can be paid with either R or 2 life.)
This creature can't attack or block alone.
T: Add C. 3, T: Draw a card. Activate only if you control a creature with power 4 or greater.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
When this enchantment enters, draw a card. G: Creatures your opponents control lose hexproof and indestructible until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.