74847 resultados
Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and T no matter when it came under your control.)
Defender (This creature can't attack.) When this creature enters, draw a card.
T: Add C. U/R, T: Add UU, UR, or RR.
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Indestructible T: Add C. 5, T: Add five mana in any combination of colors.