74847 resultados
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. T: Put a +1/+1 counter on this creature.
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Adamant — When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. T: Put a +1/+1 counter on this creature.
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
At the beginning of your upkeep, you may transform this creature.
You may have this creature enter as a copy of any creature on the battlefield.