74847 resultados
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
2W, T: Tap target creature.
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
W, T: Tap target creature.
Vigilance 2R: Creatures you control get +1/+0 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
This spell can't be countered. Flying, trample, protection from white and from blue R: Akroma gets +1/+0 until end of turn. Morph 3RRR (You may cast this card face down as a 2/2 creature for 3. Turn her face up any time for her morph cost.)