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Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
(T: Add U or B.) This land enters tapped.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
T: Add C. T, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling WUB (WUB, Discard this card: Draw a card.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it. 2, T: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. T: Add C. 1, T: Attacking creatures get +1/+0 until end of turn.