74847 resultados
Flash (You may cast this spell any time you could cast an instant.)
1, T: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Enchant creature Enchanted creature gets +3/+3 and has ward 2. Cycling 2 (2, Discard this card: Draw a card.)
Equipped creature gets +1/+1. 5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip 1
When this land enters, scry 1. T: Add C. 1, T: Add one mana of any color.
Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.