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Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Flying Whenever you cycle or discard another card, scry 1. Cycling U (U, Discard this card: Draw a card.)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.