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Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
When this creature dies, you gain 3 life. 2, Sacrifice this creature: Destroy up to one target artifact or enchantment.
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
T: Add C. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform this creature.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchant creature At the beginning of each upkeep, tap enchanted creature.
Enchant player Creatures enchanted player controls get -1/-1.
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.