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Flying (This creature can't be blocked except by creatures with flying or reach.) W: This creature gets +0/+1 until end of turn.
Flying When this creature enters, you gain 2 life for each creature you control with flying.
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
Flying Embalm 6U (6U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost 2 more to cast.
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.