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Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap this creature unless you sacrifice another creature.
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
T: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) 2: Exile target card from a graveyard.
(W/P can be paid with either W or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Flying When this creature enters, if you control another Spirit, you gain 3 life.