48705 resultados
Vigilance T: Put a +1/+1 counter on each other Hero you control.
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
2U: This creature can't be blocked this turn.
Renew — 3U, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
Kicker R (You may pay an additional R as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.