95470 resultados
Whenever this creature attacks and isn't blocked, defending player discards a card.
Whenever an opponent discards a card, this creature gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Flying, trample You can't win the game and your opponents can't lose the game.
Flying Whenever this creature deals damage to a player, that player discards a card.
Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.