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At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost 2 more to cast.
If you would create a Clue, Food, or Treasure token, instead create one of each.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
T: Add C. 1U, T: Put target artifact card from your graveyard on top of your library.
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.