95470 resultados
First strike R, T: Attacking creatures gain first strike until end of turn.
T: Target creature gains haste until end of turn.
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Haste Whenever this creature deals damage to an opponent, flip it.
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
When this creature enters, add R.
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1R, T, Sacrifice an artifact or land: Draw a card.
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
When this creature enters, it deals 1 damage to any target.
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay 4RR. If you do, return this card from your graveyard to the battlefield.
Cohort — T, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.