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Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Create two 2/2 white Knight Ally creature tokens.
Domain — Target player draws a card for each basic land type among lands they control.
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
Affinity for Allies (This spell costs 1 less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
This spell can't be countered. Green spells you control can't be countered. 4GG: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
2G: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
As this creature enters, choose a color. This creature is the chosen color. (It's still an artifact.)
T: Add one mana of any color.
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.