100955 resultados
B, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn.
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
This creature has vigilance as long as you control a Gate.
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
1R, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Whenever you crank this Contraption, put two +1/+1 counters on target creature.
3R: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Creatures target player controls get -2/-2 until end of turn.
T, Sacrifice a land: Destroy target land.