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Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add B for each charge counter on this enchantment.
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. T: Create a Treasure token.
Defender B, Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever a creature you control attacks alone, put a +1/+1 counter on it.
Whenever Black Panther is dealt damage, he deals that much damage to any other target. Power-up — 5WW: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever another nontoken Hero you control enters, choose one — • Create a 1/1 white Soldier creature token. • Creatures you control get +1/+1 until end of turn.