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When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — X2R: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2
T: Flip a coin. If you win the flip, destroy all nonland permanents.
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.
If you would gain life, you gain twice that much life instead.
Flash Bestow 3GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Enchant creature Enchanted creature gets +3/-3.
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.
Draw four cards. Cycling 1 (1, Discard this card: Draw a card.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.