165 resultados
When this creature dies, each player sacrifices a land of their choice.
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
Haste This creature attacks each combat if able.
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this artifact. 2, T, Remove a ki counter from this artifact: Create a 1/1 colorless Spirit creature token.
Sacrifice this creature: Target player loses 1 life.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. 1, Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature.
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Sacrifice this creature: Target creature gets +1/+1 until end of turn.
Flying At the beginning of your upkeep, sacrifice Chisei unless you remove a counter from a permanent you control.
All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."
Each player sacrifices a permanent of their choice.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Legendary creatures you control get +2/+2.
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
This creature has protection from the colors of permanents you control.
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.