77 resultados
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Creatures you control get +0/+1. Sacrifice this enchantment: Return target creature to its owner's hand.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2, T, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add WU.
R, Sacrifice this creature: It deals 6 damage to each creature and each player.
R, Sacrifice this creature: It deals 2 damage to each creature.
At the beginning of your upkeep, return a permanent you control to its owner's hand.
R: This creature gets +1/+0 until end of turn. Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
You may have this creature enter as a copy of any creature on the battlefield.
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
This creature gets +0/+1 for each Mountain you control.
R: This creature gets +1/+0 until end of turn.
This land enters tapped. T, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
This creature can't be blocked by creatures with flying. 2R: Until end of turn, target creature gets +0/+2 and gains "R: This creature gets +1/+0 until end of turn."
(T: Add U.)