156 resultados
Create a 5/5 green Wurm creature token with trample.
U: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. U: This creature can't be blocked this turn. 1: This creature gets +1/-1 until end of turn. 1: This creature gets -1/+1 until end of turn.
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Monocolored creatures can't block this turn.
T: Add W or U. WU, T, Sacrifice this artifact: Draw a card.
This land enters tapped. T: Add W or U.
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
GU: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
T: Add R or W. RW, T, Sacrifice this artifact: Draw a card.
This land enters tapped. T: Add R or W.
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.