249 resultados
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Return all attacking creatures to their owner's hand.
Enchant creature Enchanted creature gets -5/-0. 2U: Return this Aura to its owner's hand.
Creatures blocking or blocked by this creature have lifelink.
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Exile target creature or enchantment.
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Prevent all combat damage that would be dealt to this creature by creatures blocking it.
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Flying
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
T: Draw a card, then exile a card from your hand face down. You may look at cards exiled with this creature. UB, T: Return a card exiled with this creature to its owner's hand.
Defender Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Flying Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Creatures you control have base power and toughness X/X until end of turn.
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.