249 resultados
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
When this creature enters, return target creature to its owner's hand.
1W: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
T: Target creature an opponent controls attacks you this turn if able.
Whenever a player casts a white spell, you may gain 1 life.
You gain 7 life.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
2W, T: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
Flying When this creature dies, exile target permanent.
Flying
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3U: Draw a card.
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
Whenever this creature attacks, it gets +1/+1 until end of turn.
Flying T: Add one mana of any color.