165 resultados
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Choose one — • Tap all Spirits. • Tap all non-Spirit creatures.
T: Target creature gains haste until end of turn.
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta from your graveyard to the battlefield.
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
XG, T: Arashi deals X damage to target creature with flying. Channel — XGG, Discard this card: It deals X damage to each creature with flying.
As this artifact enters, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
When this creature dies, if 4 or more damage was dealt to it this turn, this creature deals 3 damage to any target.
R: Target creature gets +1/+0 until end of turn.
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Enchant creature Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand.
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
Return target enchanted permanent to its owner's hand.
Return X target creature cards from your graveyard to your hand.
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.