269 resultados
All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to any target."
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
All Sliver creatures have "2: This creature gets +0/+1 until end of turn."
Flying
Flying When this creature dies, you may put it on top of its owner's library.
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
All Sliver creatures have "2: This creature gets +1/+0 until end of turn."
Sacrifice this creature: You gain 3 life.
This land enters tapped. T: Add C. T: Add U or R. This land deals 1 damage to you.
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Reach (This creature can block creatures with flying.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Trample 1G: Regenerate this creature.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Whenever this creature attacks, it gets +0/+3 until end of turn.
T: Add C. T: Add B or R. This land doesn't untap during your next untap step.
When you play another land, sacrifice this land. T: Add CC.