143 resultados
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
G: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
B, T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Enchant creature At the beginning of your upkeep, you may put an arrow counter on this Aura. Enchanted creature has "T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
B, Sacrifice a creature: Destroy target nonblack creature.
Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
Flying 3U: Untap this creature.
T, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
When this creature enters, exile it unless you discard a creature card. When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
T: You gain 1 life.
2, T, Sacrifice this artifact: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
2, Sacrifice this creature: Draw a card.
2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.
This creature can't be blocked as long as defending player controls an enchantment.
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional B.
Whenever a creature attacks, this artifact deals 1 damage to it.
First strike (This creature deals combat damage before creatures without first strike.) 1W: This creature gets +1/+0 until end of turn.
Enchant creature Enchanted creature gets +1/+1. 2, Sacrifice this Aura: Draw a card.
W: This creature gets +0/+1 until end of turn.
Whenever a creature enters, you lose 1 life and add B.
Enchant creature When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
2R, T: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) R: This creature gets +1/+0 until end of turn.