70659 resultados
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
Destroy target creature with flying. You gain 2 life.
Flying, vigilance, lifelink
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Reach (This creature can block creatures with flying.) Megamorph 5G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Flying 1GU: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Sacrifice this creature: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Inspired — Whenever this creature becomes untapped, you may pay 2U. If you do, create a 2/2 blue Bird enchantment creature token with flying.
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Choose one — • Take the Elevator — Create three 1/1 colorless Hero creature tokens. • Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Lifelink Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Flying Discard a card: Switch this creature's power and toughness until end of turn.
Flying 2GU: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)