70659 resultados
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
When this creature enters, it deals 1 damage to any target.
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay 4RR. If you do, return this card from your graveyard to the battlefield.
Cohort — T, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
This land enters tapped. When this land enters, you gain 1 life. T: Add B or R.
Landfall — Whenever a land you control enters, you may pay 2R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and T as soon as it comes under your control.)