70659 resultados
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
Whenever a creature you control enters, you gain life equal to its toughness.
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
Flying, protection from artifacts
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Exile target creature or enchantment.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.