496 resultados
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. 1R: Dragons you control get +1/+0 until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
When this creature dies, put a +1/+1 counter on target creature you control.
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
T: Add G.
Return target nonland permanent to its owner's hand. Draw a card.
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
As an additional cost to cast this spell, discard a card or pay 5. Lightning Axe deals 5 damage to target creature.
Lightning Bolt deals 3 damage to any target.
Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
Haste (This creature can attack and T as soon as it comes under your control.)
Flying, haste This creature can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay R. If you do, return this card from your graveyard to the battlefield.
Flying, trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
5, T, Sacrifice this creature: It deals 3 damage to any target.
This creature has flying as long as it has a +1/+1 counter on it.
This creature gets +1/+1 for each creature card in your graveyard.
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Flying Activated abilities of creatures your opponents control can't be activated.
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Return up to two target creature cards from your graveyard to your hand, then discard a card.