496 resultados
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Create two 2/2 blue Drake creature tokens with flying.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
When this creature enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.") 2, T, Sacrifice a Food: Target player loses 3 life.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This artifact enters tapped. 2, T, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Defender T: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Draw three cards. Then discard two cards unless you discard an artifact card.
Counter target spell. Its controller mills three cards.
Target player mills two cards. Draw a card.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
This land enters tapped. As it enters, choose a color other than red. T: Add R or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. T: Add G or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. T: Add W or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. T: Add U or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. T: Add B or one mana of the chosen color.
Other Dinosaurs you control get +1/+1. 5G: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature dies, it deals 1 damage to any target. 1R: This creature gets +2/+0 until end of turn.
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. 4BB: Each opponent with no cards in hand loses 10 life.
When this creature enters, you draw a card and you lose 1 life.
R, Sacrifice this creature: Destroy target artifact.
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.