143 resultados
This creature enters with a +1/+1 counter on it. When this creature enters, move all +1/+1 counters from all creatures onto it.
This creature enters with six +1/+1 counters on it. 2, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from this creature: Regenerate this creature.
This creature enters with two +1/+1 counters on it. 2, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
This creature enters with three +1/+1 counters on it. 2, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
Vigilance
G, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return this creature to its owner's hand.
Draw a card for each tapped creature target opponent controls.
Flying This creature enters with three +1/+1 counters on it. 1, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. 1, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.
1B, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
1, T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
When this creature enters, you may return target artifact card from your graveyard to your hand.
2UU: Draw a card.
Discard a creature card: This creature gets +2/+2 until end of turn.
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Flying U: Put this creature on top of its owner's library.
Flying When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
U: This creature gains flying until end of turn.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add C.
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.