322 resultados
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Flying, vigilance, lifelink
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. −9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. 3URW: Creature tokens you control gain double strike until end of turn.
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.)
Flying, first strike, vigilance, trample, haste, protection from black and from red
First strike Whenever Alesha attacks, you may pay W/BW/B. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
You draw three cards and you lose 3 life.
Flying When this creature enters, exile target player's graveyard.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
T: Add one mana of any color in your commander's color identity.
Flying, vigilance, trample As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
T: Add C. Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling 2W (2W, Discard this card: Draw a card.)
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add WU.
1, T: Add WU.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.